"“If I could inform the population that a house built of hay and clay is the best to live in, then I would have come a long way. I would have fulfilled the meaning of my life.”"
Meet Emil Juul Clevin, a recent design graduate of the Game Art, Design and Development programme at the Royal Danish Academy of Fine Arts’ School of Design (KADK). In his graduation project, ‘Hammershus – A Journey Through Time’, Emil Juul Clevin looked at Hammershus in Bornholm and set out to design a new way of interpreting this ruined castle.
Louise Linthwaite’s graduation project is a study of a ruin, its revitalisation, and relationship to the city and the body; executed by the exploration of fragmented contextual devices across the mediums of models, reliefs, collage, and drawing.
Newly educated Zuha Alasadi wants to show how town planning and urban design is imperative in dealing with migration, and other forms of societal change. Her project shows how you can enhance a city’s response to increased mobility while continuing to evolve for the benefit of its inhabitants.
Meet Rie Maktabi and Isabel Aagaard, two new graduate designers from the Co-design programme at the Royal Danish Academy of Fine Arts’ School of Design (KADK). In their final joint project, ‘Chemo to go, please’, the two designers focused on how to make life better for leukaemia patients.
Danish architect, Jes Vagnby, has been working with temporary architecture and music festivals for the past several decades, at the same time discovering new perspectives on more permanent cities. According to Vagnby, temporary festival spaces can move focus away from individualism towards a more concentrated community feeling and social sustainability.